Description
The wind increases its song and blows more intensely. The serene whispers of the long grass join the chirping of the crickets in a calm melody. The sun shining upon the immense green-golden fields convinces you, for a moment, that an infinite carpet of gold unfolds beneath your feet. The verdant trees, bent by the wind, and the numerous wild gardens reveal a fertile land.
Magic
The magic of this biome must answer the following question:
What answer does the wind blow? What hope does the greenery hold?
Ambient Music
Encounters
Strong winds blow against your path. Have a meal or roll a successful Test of Courage to stand firm against the gale. Otherwise, choose between losing 1 item or 1 Vigour point. If you return to this hex, the wind will still be blowing.
A traveller crosses your path. Turn to page 57 to define who you met. The traveller will not be here when you return.
You find a small Community Garden! Go to the Gathering Table on page 30 and choose any item without the need for equipment. Mark this garden as used. You must have a watering can to tend to the garden in order to reuse it.
You arrive at a Cucurbit farm. Learn more about Cucurbits on page 30. When you find a Cucurbit farm, turn to page 42 and draw 5 cards to define this town.
You find a creature. Draw a card from the deck to find out which creature you have found.
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♦ A Red Flowerlion — turn to page 30.
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♥ A Yellow Flowerlion — turn to page 30.
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♣ A White Flowerlion — turn to page 30.
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♠ A Peezee. Learn more on page 62.
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Gathering
For collecting resources in the Prairie Sea, you can use Gardening Shears. To use them, remove 1 durability point from them, then choose the item of your choice from the gathering table above. Otherwise, successfully pass a Test of Courage to do without the required equipment.
Cartography
You are currently traversing a prairie sea.
The wind stirs a lullaby of grass and crickets, while an endless golden carpet unfolds beneath the sun—a land of boundless fertility. · Explore